Frankenmoo Posted December 13, 2013 Share Posted December 13, 2013 So I'm basically trying to make it so that every 5 seconds you get healed for 50 (test) if you are full. The problem is it does nothing and idk why local function hunger_heal (inst, owner)if (owner.components.health and owner.components.health:IsHurt()) and (owner.components.hunger and owner.components.hunger.current > 5 )theninst.task = inst:DoPeriodicTask(1, owner.components.health:DoDelta(50) )end endthis is basically what im trying If you are hurt and are not hungry heal for 50 every second Link to comment Share on other sites More sharing options...
simplex Posted December 13, 2013 Share Posted December 13, 2013 Try: every second, if you are hurt and not hungry then heal. Link to comment Share on other sites More sharing options...
NikMik Posted December 13, 2013 Share Posted December 13, 2013 Something like:If not inst. components. hunger: GetPercet (amount you wany) thenStartregen (amount, rate of regeneration)Bit busy right now, but I'll post the proper coding soon. Just letting you know I may have an idea how to make this work. Link to comment Share on other sites More sharing options...
NikMik Posted December 13, 2013 Share Posted December 13, 2013 local function onhungerchange(inst, data)if inst.components.hunger:GetPercent() < DESIRED AMOUNT theninst.components.health:StartRegen(50, 5) elseinst.components.health:StopRegen()endendinst:ListenForEvent("hungerdelta", onhungerchange) I have yet to test this, and am too busy to test it at the moment. But it may work. Link to comment Share on other sites More sharing options...
Frankenmoo Posted December 13, 2013 Author Share Posted December 13, 2013 local function onhungerchange(inst, data)if inst.components.hunger:GetPercent() < DESIRED AMOUNT theninst.components.health:StartRegen(50, 5) elseinst.components.health:StopRegen()endendinst:ListenForEvent("hungerdelta", onhungerchange) I have yet to test this, and am too busy to test it at the moment. But it may work. So i essentially copied and pasted and i got an error to be specific when I introduced the last line that listens for the event it says "attempt to index 'global' (nill value ) local function hunger_heal (inst, data) if inst.components.hunger:GetPercent() < 80 then inst.components.health:StartRegen(50,5) else inst.components.health:StopRegen() end endinst:ListenForEvent("hungerdelta", onhungerchange)I understand pretty much everything you wrote but what is "hungerdelta" i thought the event that is being listened for is on hungerchange so im confused on what is "hungerdelta" Also is there a site that you can introduce me to that explains some of the things like Dodelta and inst is? Ive checked out the tutorials that the forums have but doesn't explains these things Thank you for everything Link to comment Share on other sites More sharing options...
NikMik Posted December 13, 2013 Share Posted December 13, 2013 So i essentially copied and pasted and i got an error to be specific when I introduced the last line that listens for the event it says "attempt to index 'global' (nill value ) local function hunger_heal (inst, data) if inst.components.hunger:GetPercent() < 80 then inst.components.health:StartRegen(50,5) else inst.components.health:StopRegen() end endinst:ListenForEvent("hungerdelta", onhungerchange)I understand pretty much everything you wrote but what is "hungerdelta" i thought the event that is being listened for is on hungerchange so im confused on what is "hungerdelta" Also is there a site that you can introduce me to that explains some of the things like Dodelta and inst is? Ive checked out the tutorials that the forums have but doesn't explains these things Thank you for everything You are correct. Now I can see I've made a mistake, but my brain's failing to pick it up. Try "if inst.components.hunger.current </> AMOUNT"?I'll be passing out (sick) now, so if that doesn't work, and no one else has any suggestions, I'll be a while. I've something very similar to this before, so I should know how to do this. Anyway, I'll be off now. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted December 13, 2013 Share Posted December 13, 2013 There's already a mod in the steam workshop that does this, I believe, except at a much slower rate. You could download that and edit it to suit your needs. Link to comment Share on other sites More sharing options...
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